Hola Challenger,
first of all, as you said, try to have a totally different point of view about all this thing: leave polygons, edge loops and all the rest in Max, in ZBrush is more like reality, where you take a little ball of clay and you press and pull it with your fingers.
Second, Internet is full of beginner tutorials, really: if you’ll do a search in this forum, you’ll see your answer has been answered a lot of time.
I can understand you feel discouraged in the beginning, it’s a totally different approach, but take a deep breath and give you time: ZBrush is for sculpting, sculpting is art, art needs practice and time (and helpful critique) to gain good results!
Now, let’s speak practically.
One great artist and teacher I just discovered* is Michael Pavlovich, https://www.youtube.com/user/Pavlovich2005
He’s so generous he just published for free the first part (of three) of his “Introduction to ZBrush”: he will teach you a lot about ZBrush in a clear and simple way, I did it and it was funny and nice to follow**.
I just bought his wonderful tutorial about creation of a lizard-man, I think it’s too advanced for you at the moment, but take it in consideration when you will feel more confident with ZB and you want to create assets for gaming.
If you are looking something close to Max, well, ZB has a new feature called ZModeler (http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/)***, which is polygon modeling inside ZBrush (you will discover that you can create an object in a lot of ways inside ZB). A nice series of tutorials covering that feature are the amazing ones created by this artist: https://www.youtube.com/user/musashidanmcgrath
But start first with Pavlovich, from then you can look for everything, even if I strongly suggest you to complete his introduction course and supporting the artist in the same time 
Some years ago I would suggest you these three books, according to me they are the best. Of course ZB have been updated with new features during the time and some things are changed, but those books are still amazing, in the end sculpting is just a brush sliding over a bunch of polygons: we did that in the past, we do that now.
The book introduced me to ZBrush was the wonderful one written by on great teacher and artist, Eric Keller: Introducing ZBrush.
Not only he will teach you about the interface and how to do a simple illustration, but he will go on with skull scultping and creating Medusa head with all the snakes (!!!). Of course he cover also other topics, like displacement and normal map. While he wrote new versions of this book covering new ZB features, I have none of them, so I cannot do a comparison, but I’m very in love with this one.
So take in consideration this book, but in a second time.
The other twos are more intermediate/advanced, but explained very well also for a beginner, they are both by the same author, Scott Spencer: ZBrush Character Creation: Advanced Digital Sculpting and ZBrush Digital Sculpting Human Anatomy.
The second one is a fusion of anatomy applied inside ZB, of course a very hot topic for the serious sculptor: personally I struggled to study it, but I had/have not so enough time and I’m very lazy :P, so I didn’t finish, but the book is very good.
Again, those are books I’m still using nowadays, they are my first love with ZB.
There are huge amounts of video tutorials, if you prefer more watching then reading, between youtube, gumroad and other sources.
Don’t forget also the official channel, http://pixologic.com/zclassroom/ as well as #AskZBrush twitter/youtube channel (https://www.youtube.com/playlist?list=PLMjnnUF3eJFcO0e6lM2xSQ4xiexTvY_fk), where another great artist, Joseph Drust, answers to users questions.
If you want to chat with someone, I could suggest you the (unofficial) discord channel: there are nice people there, but before asking something, just do a search by yourself 
In the end, start with Pavlovich, then move on with someone else explains things in a way best suits with your personal way of thinking CG and stick with it to the end, then move on and again and again and again, after a period of time, you will have a better vision of ZB and what to do next.
*of course, I mean I just discovered him, but he’s well known in the community.
**I consider myself a newbie/hobbist, even if I know ZBrush since years, I use ZBrush mainly for fun and I like to study new tutorials.
*** always have a look in the manual, everything is explained there.