Polaris30,
Why would you come to the ZBrush forum and bash products. You know the bad experiences I have had with Caligari’s gameSpace and yet I have never said a word about it here (or in any other forum other than 3D GameStudio’s). This is just not the proper way to be.
Secondly, as a 3D GameStudio user I would certainly defend the product. It is not hard to use and it is not “half-baked”. I think your comments show that you really do not know what you are talking about.
I own my own graphic studio and, for real-time 3D content, I use 3D GameStudio. The result is that over 80% of my business is RT3D. I make a nice living doing this creating content for games as well as archeological recreations and RT3D training simulations. So I don’t think that 3D GameStudio is “half-baked” at all.
Secondly, Conitec, the creators of 3D GameStudio, do not “mislead people” in the least. Conitec is one of the most open and honest companies I have had dealings with. They are very straight forward in dealing with their customers.
<BLOCKQUOTE>quote:</font><HR>they claim you can click together a game<HR></BLOCKQUOTE>
Here is what their web site says:
<BLOCKQUOTE>quote:</font><HR>- ‘Click together’ games in the level editor - for simple games, like shooters
The ‘click together’ part is, as they say, for simple games. And, yes, you can click together a complete simple FPS in 3DGS. If you want something more advanced then you can use the scripting language or C++ (soon you can use ANSI C as well). So there is no false or misleading advertising on their site.
<BLOCKQUOTE>quote:</font><HR>the game engine is only half baked<HR></BLOCKQUOTE>
Full programable shaders, a physics engine, BSP, dynamic lights and a ton of other features and more in the works … naw … its not half baked.
<BLOCKQUOTE>quote:</font><HR>but in all reality you will have to write bits and pieces to a game engine to actualy make it work correctly…lame things like the guns hitting the center of crosshair.<HR></BLOCKQUOTE>
Hitting the center of a crosshair is NOT writing bits and pieces of a game engine at all. It is writing game code. There is a big, big difference. Targeting is NOT what the RT3D engine does. Once again, that is game code and that is why 3D GameStudio gives you a scripting language and the ability to use C++ and even Delphi.
<BLOCKQUOTE>quote:</font><HR>There is also another product called GAMESPACE… thease guys work along side conitec ripping people off<HR></BLOCKQUOTE>
While I have had my problems with gameSpace, I do not have any problems with Conitec. They are not related companies. There is a partnership between Caligari and Conitec only to provide access to the tools. Caligari also has partnerships with DarkBASIC Pro, Blitz3D and others. So all these guys are trying to rip us off? I think not. You are very much off base here.
<BLOCKQUOTE>quote:</font><HR>the Map importer is a flat out lie, it dose not make valid BSP objects…<HR></BLOCKQUOTE>
While the original web site for the Level Exporter for gameSpace did indeed inflate the truth it is NOT correct to say that it does not make valid BSP objects. It certainly does. If you create your level within gameSpace with BSP restrictions in mind then it will export valid BSP levels with no problems. The original problem was that Caligari claimed that the Level Exporter could take non-BSP correct geometry and create BSP correct geometry and that all would be great. This was not the case as there were errors in the geometry when attempting to export non-BSP correct geometry from gameSpace.
<BLOCKQUOTE>quote:</font><HR>3D Game studio is not one of them, it is hard as hell to use compared to even FREE game engines.<HR></BLOCKQUOTE>
Certianly not true.
<BLOCKQUOTE>quote:</font><HR>Check out AMP II insted, it comes with great stuff, it is alot like unreal ed, and is only $200 to get a shareware licence/ $2000 to get fullblown SDK and game engine, and all other tools<HR></BLOCKQUOTE>
Let’s give all the facts on AMPII licensing:
<BLOCKQUOTE>quote:</font><HR>Personal license $200. Limited to use on one computer system by one person. Games made with this license can be distributed through our upcoming shareware plan, released for free on the internet, submitted to publishers, used for non profit purposes. They cannot be sold, marketed or published without a professional license unless you opt to use our upcoming shareware plan. Comes with forum access for support.
Professional license $2000.00 . Limited to use on one computer system by one person. Customer can sell, market or distribute or publish their game. Comes with forum access and 30 days of email support.
Professional unlimited seat license $25,000.00. If you have a large team and don’t want to worry about how many copies of AMP II you can use or install, then this is the package for you. The package comes with forum and email support, plus tool source code!
Professional source $40,000.00. Full engine and tool source code allows serious developers to modify anything they wish, rendering code, networking, tools, etc.
Email support $500.00 per year. Will answer emailed questions within 1-2 working business days.
Tool Source code. $5,000.00 Customize the editor and tools to fit your own needs.
All licensing options come with the full featured tool kit, demo art and level resources, examples, tutorials, private user forum access, full documentation and more! Everything you need (besides art programs) to create professional quality games is included! Other game engines of this quality can cost up to $1,000,000.00 to license and a royalty fee must be paid as well.<HR></BLOCKQUOTE>
AMPII is nice … but if you don’t code then you need a coder for sure. If you do code, your options are a lot wider in that there are more engines to choose from (that is for sure). The licensing restrictions for AMPII are a lot stiffer than otehr engines.
If you code, then I would recommend either Torque (www.garagegames.com) or Cipher (www.cipherengine.com). Both are a bit different, but a little investigation will reveal which engine is for you.
If you don’t code, then 3D GameStudio (www.3dgamestudio.com) is the way to go (despite what Polaris says). Don’t take his word for it. Go to their forum and ask questions. It may not be the engine for you, though. It all depends on your needs.
If you want to do some BASIC programming then perhaps BLITZ3D would work well for you (www.blitzbasic.com). It is very fast for BASIC.
So, please don’t bash a product … especially when you really don’t know what you are talking about. I will honest and tell anyone the strengths and weaknesses of 3D GameStudio … and I have been using the product for over 5 years now.