Hey guys! Spending some time with my Zbrush and Im wondering if one can make a layer a seperate polygroup. THat would sense for me because you could sculpt on layers and then assign them as polygroup so you could have different texturing on them? Is that correct?
If I understand you right… polygroups are all you need to do this. Activate the poly group you want to texture, hide the others. Lay down your texture then unhide the other groups.
I supose you can do this with layers too, but I think it would be over kill.