Everything works fine without layers but if I sculpt a geo feature in a layer I can’t polypaint any more unless I create a layer for polypaint - and set it to record. Terrible workflow!
When I am forced to use layers eventually polypaint stops working in some areas of the mesh or on the whole mesh and it also gets these blobby patches where the colour does not apply correctly - like it is masked or the layer is under another layer!
I eventually have to bake all of my layers just to be able to keep polypainting - this means layers is basically a useless feature. Is there a way to separate or discard the polypaint from the shape - or just bake a shape/paint?
Any suggestions as to why polypaint and layers don’t work together?
Currently using zBrush 2022.0.6 but I have had this problem ever since layers were introduced.