Hey, it’s be a while since I last posted. I’ve been busily learning as much as I can about sculpture and ZBrush, and practising quietly.
I saw a competition on deviantArt to illustrate the new Lara Croft and thought I’d put what I’ve learned into action.
This is the finished image I submitted to the competition (rendered in Z, composited and tweaked in Photoshop). Hope you like it!
Details! (Note the extra eye shine was painted in photoshop, because I didn’t have time to work it out in ZBrush)
Clay versions:
And a turnaround (I only fully sculpted the parts that would be visible in the final image, so there’s not much to see on the back…)
I’m really pleased with how it turned out, although there are some obvious imperfections (god hands are difficult…)
Crits are very welcome! Although this piece is finished, I would really appreciate any advice/learning resources etc. for improving my skills in any areas you consider lacking.
To achieve this piece I extensively referenced Ryan Kingslien’s “Realistic Game Characters” (fantastic, even for non-game characters), got some essential advice from Paul Gaboury’s book “Zbrush Professional Tips + Techniques”, and followed the fibermesh techniques as described by Joseph Drust here: http://www.zbrushcentral.com/showthread.php?165716-FiberMesh-Hair-Testing-Experimentation (sorry Joseph, I couldn’t afford the Digital Tutors tutorial, so thanks a lot for posting your description here!)
Also big thanks to Neobear and Felon2 for their compositing breakdowns. Helped a lot! (Check them out: http://www.zbrushcentral.com/showthread.php?176083-N-75-(tutorial-added-Pg-2)&p=1006304&viewfull=1#post1006304 and http://www.zbrushcentral.com/showthread.php?89241-Tortle-Rider-WIP&p=1006613&viewfull=1#post1006613)