ZBrushCentral

Landers path of learning

This is my tread of lerning. Feel free to crit. It’s much appreciated. So I start of with this scull that I made from the basic sphere. I had small internet thumbs as refernce and no mirror so it may be way off. But it’s a test of brushes and how the app work. Oh and I started in 3.0 but upgraded an hour agon and now I miss the tweak brush! I’m not even sure what it was called but it did the same as “move” did in 2.5.

My goal is to increase my skill in two fields 1. digital painting and 2. digital sculpting. The idea is to translate concept that I paint into digital marquettes.

I guess we’ll see about that :slight_smile:
scull_by_lander.jpg

New project. I started out with Z-spheres. But there is some odd behviour in the seams. I will have to explore this tool more to understand how the size and placement is supposed to work. Doesn’t matter much since it will give me a reason to seriusly rebuild the topology.

Also a odd thing is when while working in a symetrical mode It’s no longer a symetrical model. Probably just me with a bad mask at some point. I assume it’s possible to mirror stuff over to make it symetrical again if I want. That is my mission nr 2.
longnosedog.jpg

Attachments

no_symetry.jpg

Why not make something that always inspired me :slight_smile:
And I’d like to ask how to get rid of that artifact on the upper lip that comes from the pole of the sphere that I started with.
alien_polecross.jpg

Attachments

alien_stage01.jpg

Hey lander,

Sorry i dont know what is causing that little glitch on the gums but i have problems with zspheres all the time. i just make a base mesh in maya then import it. also i found, through many many attempts, that making the inside of the mouth a seperate subtool always makes for better topology AND EASIER MODELING. Welcome to Zbrush and keep it up!!!

Danconia, he said sphere, not zsphere.
Yes there are poles with that create problems, your best bet is to use a new mesh either from the polysphere, which doesnt have poles, or make a quick zsphere skin with the basic shape, then use Project all in the subtool palette or zproject to bring your sculpting back to the new skin. If you’re feeling adventureus you can try retopology. hopefully all of this will prevent you from sculpting with the primative sphere and try the other polysphere or zspheres.

Try using the flatten tool with some smooth as well to tap down that little mesh screwup. It’s not really a “solution” since this kind of thing is usually caused by something that went wrong way back in the process, but it’sshopefully hide it and salvage the work you did.
Kind of a sweep-under-the-rug solution.

Thanks for the input. I went with DAnconia and went back to Max and modelled a rough shape guided by the low res version I exported from zb. Then back and start over. I now made the teeth and inner jaw into separate mesh so the project tools really didn’t work. But I’m getting there. It’s always faster the second time and I need the practise. Havn’t really found the best way of creating those tubes.
Aliens_warrior_head02.jpg

well glad you found a solution, but like i said you couldve made that mesh in zbrush too.
anyway, about the tubes, you can do it with the lazy mouse settings, check out how the stich brush works, if you change that and use a different alpha that should work.

ok I’ll try that lazy brush. And yes but now that i have it separated I’ll be able to animate it more easilly in Max. It wasn’t my intent from the start but why not :).