I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV.
The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every single aspect of the process.
I had the great opportunity to work on this model as part of Georgian Avasilcutei’s mentorship – huge thanks to him for supporting me from the very beginning.
Special thanks also to Piotr Zielinski and everyone from the mentorship community who helped me along the way.
Software used:
ZBrush – sculpting
Marvelous Designer – cloth creation
Substance 3D Painter – texturing
XGen (Maya) – hair
GS Curve Tool (great tool for working with hair cards)
Topogun - retopology
RizomUV - uvs
Marmoset – rendering/baking
For more pictures and videos, here is the link: ARTSTATION POST