ZBrushCentral

L.E

Meet L.E.
A digital human I created for an online 3D Character Art tutorial on the website Wingfox:
https://www.wingfox.com/c/9271










https://www.youtube.com/watch?v=2TCCO66c_G4

The tutorial goes over how to create a character like this and all the steps it takes. You’ll learn about how to gather references for your project. What to keep in mind when aiming for not only realism but also appeal and beauty. How to go about sketching portraits in Zbrush. How to transfer high quality skin information to your own model. Retopologizing your model for a game engine-ready low poly model. How to use Metahuman knowledge to get the most out of your character. How to setup an iterative workflow from modeling to rendering inside of Unreal Engine so you can go back and forth easily while improving your character. We’ll learn about texturing with Substance Painter. Generating a hair system in Xgen, Maya. The creation of clothing inside of Marvelous Designer. Setting up a blueprint system for your character that is animation ready and easy to use. How to setup Unreal Engine to make the best renders possible using both lumen and the real time rendering tools as well as the path tracing system inside of Unreal Engine. The creation of an animated sequence using the Movie Render Queue. In the end we’ll even go for a walk with our character in an Unreal Engine Environment.

More on my website timmermanart

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