Hi all, this is my first thread here.
This is a sculpt of a Kudu, a large African antelope, detailed and textured in ZB. It was done for the ‘Animals in Motion’ challenge over at CGTalk.
I used Cinema 4D and Modo to create a simple base mesh. I decided to use ZBs AUVs instead of creating a pelt map for this one. This resulted in spending quite a bit more time texturing via ZAppLink to get to Photoshop. The model was finally brought back into C4D, with displacement and textures, to be rendered. The hair was created in Cinema 4D.
Here a few renders without textures.
