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Krest, head, Metro Exodus










Hi, this is “Krest” (Burbon), I recently made for the Metro Exodus game. Screenshots rendered in the game engine. No RTX, no back scattering simulation. Feedbacks and critiques are welcome. Rigging and Animation done by 4a Games team. Concept Art by Vlad Tkach https://www.artstation.com/artwork/3ow0dY

For this scan-based model, I did the following: scan cleaning, retopology and wrap for the scans, UV-mapping, base and expression models sculpting, model visual conforming with Concept Art, stress and relax maps, whole texturing process, skin \ eyes \ stress shaders setup in the game editor.

Check out more at my Artstation page

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