ZBrushCentral

Knight Realtime Character

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Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5.

The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail tileable normals to aid the texturing/material process in Unreal, improve my texturing workflow and shader creation for realtime pipelines, hair creation and rendering using Fibershop, Blender and Unreal 5.

I was able to learn a lot with this project, and i believe i will improve much more on the next one with the knowledge learned so far.
i would like to say thank you to Maxi Hoy for the amazing concept art created (https://www.artstation.com/maxihoy) I hope you guys like it.
Thank you!!

7 Likes

This is Epic :slight_smile: Love the armor structure.

1 Like

Thank you so much Brudva! I reall appreciate it! :slight_smile:

1 Like