Hello ZBC based on HOMBRE_suk_trs , i ll like to show you my first model.
Its rendered in Keyshot with the toon Shader!
Polypainted in ZBrush
stylesheet
flatcolor - polypainting
here´s the concept without body and weapon
Hello ZBC based on HOMBRE_suk_trs , i ll like to show you my first model.
Its rendered in Keyshot with the toon Shader!
Polypainted in ZBrush
stylesheet
flatcolor - polypainting
here´s the concept without body and weapon
Welcome to ZBrushCentral @markushaertel .
What a great start to contribute to the community and share your great art.
I have been following your posts and also saw your recent post, really great stylized work with loaads of charcacter in it.
I really love the ink render you made within the keyshot bride for zbrush.
Did you try to use the new NPR Filter function with ZBrush2019?
Would be great seeing zour breakdown of passes on this one. Can I ask how you made the smoke effect? To have the gradient was that inside of keyshot?
Looking forward in seeing more work from ypu.
Happy sculpting and greetings to germany,
Kenny
Hey kenny thank you very much. yes im new in the community .
i just used NPR render for my “battletech kampftitan 1996” i upload here some days ago.
its nice
for my stylized character i don tknow if i like the filter style.
The smoke ofthe panda is made in keyshot with an adjusted smoke shader in density and color. i just blocked out the smoke in zbrush and put the shader on top.
the toon outline is much fun to play around…put it on different subtools with different thickness and color.
cheers from Germany
Uh that sounds great @markushaertel , I will check that out right away aswell as putting different outlines thickness and color to different subtools, thats great. Thanks for sharing your work mate and explaining your worklfow