Okay- I’m doing a render, so I have time now to maybe offer a real critique. Its kind of hard to critique a character like this- because the goal is to emmulate something that is kind of unreal- in fact, the goal is the create something that looks like an old school effect… so normal rules of anatomy don’t always apply. That said- I do see two things that could be improved with little work: The eyes and torso. The eye shader could be improved- maybe incorporate a texture with little color info but plenty of bump and value (or color info too, but keep it in the same color range). The outer edge of the iris is maybe too sharp- I like the indentation, but not so much the perfect dark cirle that floats around the eye. The inner pupil is also a bit too much a perfect circle- I know the common technique is to create the extruded hole in the iris- but it always ends up looking fake. I’ve found that not extruding and using texture with a low diffuse at the pupil is a better solution for me.
The torso doesn’t work for me because of its lack of definition. Maybe its just where he was cut off- but it seems lacking.
I’m nit-picking here because I think you wanted me to. I think it looks great either way, and you should be happy with the result. Oh yeah- it sucks because it has no texture and needs to animate. you suck. 
Craig