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Killer Klown Sculpture, critiques welcome

Hi, This is a Zbrush model I have been creating after work in my spare time. Base meshes were modeled/UVed in Maya and I used Zbrush for the displacement and the bump map.

This is a personal project just for practice and the concept is inspired by the characters from the film Killer Klowns from Outer Space by MGM. I am a big fan of the Chiodo Brothers’ puppetry work. I rendered 4 passes in Rman and composited them in Shake for the final image.
Your comments and critiques are welcome.

  • Darrell

klown_tq_sm.jpg

Attachments

klown_front_big.jpg

klown_wire.jpg

Nice dude! Everyone loves a creepy clown! Remind me of Stephen King’s character in ‘It’. :wink:

Hi Darrell,

The modeling is great, outstanding actually.

You might want to add a better skin texure for the bump (the nose especially looks like a clementine rather than pores, overall his skin is a little rough).

The modeling is brilliant though, well done.

I really like that clown.
Dont you want to texture him?
It would lead him over the top.

Hey Darrell- this is Craig

Ha! I saw this clown pic- and I thought- hey, someone did a clown like Darrell’s. I had not seen this yet- so way cool to check it out here. The funny thing is, I just posted my rhino.

I dig the model- its quirky, but well done. The neck ruffle cloth item is super sweet. One of these days I will have to get more info on your technique.

really cool!

I hate those creepy clowns… very frightening!

ZOMG! Nice clown! You know Killer Clown Anatomy!

Strange movie and great rendition. :+1: 50.

Thanks for the comments guys.

jais - textures coming soon (actualy they are almost done) I just wanted to post the model first to get comments on it before moving into the textures

comic_craig - i left a comment in your thread - bumping me down i see :stuck_out_tongue:

If you want to go into a full critique please go right ahead I am looking for some input to make this better.

  • darrell

Cool! I got a big kick out of that movie. Are you going to do his invisible car next? :wink:

Hey this is really great! So you asked for crits and I will try to nitpick.

Adams apple: Actually this whole area seems like it could use a little more attention, the sequential serations make it look like vertabe a bit.

His smirk is f ing great! Maybe post some more veiws, I can’t really crit anything else right now!

Okay- I’m doing a render, so I have time now to maybe offer a real critique. Its kind of hard to critique a character like this- because the goal is to emmulate something that is kind of unreal- in fact, the goal is the create something that looks like an old school effect… so normal rules of anatomy don’t always apply. That said- I do see two things that could be improved with little work: The eyes and torso. The eye shader could be improved- maybe incorporate a texture with little color info but plenty of bump and value (or color info too, but keep it in the same color range). The outer edge of the iris is maybe too sharp- I like the indentation, but not so much the perfect dark cirle that floats around the eye. The inner pupil is also a bit too much a perfect circle- I know the common technique is to create the extruded hole in the iris- but it always ends up looking fake. I’ve found that not extruding and using texture with a low diffuse at the pupil is a better solution for me.

The torso doesn’t work for me because of its lack of definition. Maybe its just where he was cut off- but it seems lacking.

I’m nit-picking here because I think you wanted me to. I think it looks great either way, and you should be happy with the result. Oh yeah- it sucks because it has no texture and needs to animate. you suck. :slight_smile:

Craig

Really cool Darrell. I remember that movie, it gave me nightmares when I was younger. Clowns are scary. Can’t wait to see the texture. :+1:

I think you guys gave me some good suggestions about the adam’s apple area (Hindsight tells me I should have added a few more rows of polygons in this area, its really not holding alot of detail at the moment, I’m going to try a local subdivision on the neck and see if my computer can handle the polycount)

Also I agree the torso is lacking the same feel as the head and the collar.

I should have some updates up next week.
Thanks again for the comments everyone :smiley:

  • darrell