Hi everyone,
I am using the Keyshot bridge plugin to take my model in to render, my problem is, I need to keep my model as one piece otherwise the the maps I import in to Keyshot won’t work on my model, but I can’t apply materials to separate bits of the model in keyshot as it’s all one thing.
Is there a way I can get my model into keyshot without breaking it up? I was hoping it might recognise the polygroups , but sadly no.
Any help would be most gratefully received
Many thanks.:):)