Guys, what is the bottleneck hardware for Zbrush when handling multimillion poly meshes in a vewport? Would it help handle complex scenes more fluently with Xeons rather than on i5s? Basically, this is my current config:
CPU: i5 3.20 Ghz
GPU: GeForce 750 Ti 2Gb vram
RAM: 32Gb
And still when I have let’s say 20 mil. poly mesh in a viewport I experience noticeable lag when placing alphas and sculpting. What should I upgrade in first hand? Thanks!