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Kena: Bridge of Spirits

Hey guys, I’m very happy to share with you what I made for the Kena game.
Thank you so much!
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Wood knights model created for Kena: Bridge of Spirits
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Concept by Emerald Eon

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Wood mage
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Concept by Emerald Eon

Woodsmith boss
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Concept by Emerald Eon


12 Likes

Taro boss
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Concept by Emerald Eon

Kappa
Model and textures by Eduard Oliver
Concept by Emerald Eon

Village leader shaman
Model and textures by Eduard Oliver
Concept by Emerald Eon

Village leader warrior
Model and textures by Eduard Oliver
Concept by Emerald Eon

Village leader hunter
Model and textures by Eduard Oliver
Concept by Emerald Eon

2 Likes

Rock golem
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Concept by Kun Vic

First version Ox - Prototype model - Work in progress
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Later this model was modified by Rodrigo Gonçalves and Carlos Ortega ( final game model )
Concept by Kun Vic

Bombmaker mask
Model and textures by Eduard Oliver
Concept by Kun Vic

Woodsmith mask
Model and textures by Eduard Oliver
Concept by Kun Vic


Toshi mask
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Concept by Kun Vic

2 Likes

Sword
Model and textures by Eduard Oliver
Concept by Kun Vic

Incense Burner
Model and textures by Eduard Oliver
Concept by Kun Vic


Harpoon
Model and textures by Eduard Oliver
Concept by Emerald Eon

First version Rot Gods - Prototype model - Work in progress
First version Rot God and Corrupted Rot God model created
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Later the model Rot God was modified by Carlos Ortega ( final game model )
And Rot God Corrupted was later modified by Rodrigo Gonçalves ( final game model )
Concept by Kun Vic

Village crest
Secondary, tertiary forms, proportion refinement, details and textures by Eduard Oliver
Initial blocking/proportions by Rodrigo Gonçalves
Concept by Kun Vic


13 Likes

Great teamwork - congratz !! :sunglasses: :+1: :star2: :star2: :star2: :star2: :star2:!!

1 Like

Thanks for sharing!

1 Like

What a feast! thanks for sharing all these KENA images with us, lots of very cool works :wink:
Jaime

1 Like

Thank you so much! :smiley: :smiley: :smiley:

I thank you for the comment !!

Thank you very much for your words, I was very happy to share this work with you guys. :smiley:

Wow, what a magical world and characters ! Awesome concept, excellent execution. Great job on the wood details, the grain and cracks , very lifelike.

1 Like

Thank you so much for this words/comment! :smiley:

1 Like