link to pdf doesnt work
Indeed
Can’t download UV.PDF
Hmm … I just tried again and it worked this time.
Hi Dan,
Link worked fine this go round.
Thanks,
Pappy
Hi guys. I was wondering if anyone in here could help me. I’ve started sculpting in zbrush but now want to change my uv’s. I export my model from zbrush at its lowest level then import it into maya where i change my uv’s. After i’ve done that I export it as an obj, re-import into zbrush. When i divide my model it goes all freaky. Now this is a cool effect and all but I’d like my original sculpted geometry . If anyone knows something please enlighten me, or if you know a tut that would be great too.
thanks
Brett
here you go
your vertexs go haywire because the vertex order gets changed while importing into your 3rd party app.
anyway heres a video
http://www.houseoftutorials.com/nolinking/lesson1_blenderuvs.wmv
http://www.houseoftutorials.com/nolinking/lesson1_blenderuvs.zip
it uses blender to auto unwrap UVs
But pay attention to the export and import options thats whats important.
If its maya you are using goto file/ import / options box / goto obj/ and put a false in the creat multiple groups. then import you stuff do the UVS, then re-import The model at the lowest lvl in Zbrush. Walla no vertex explosion
Hey Thanks. That really helped! Jeez I’ve been looking for that little tick box everywhere
Cheers
Brett
Question from a ZBrush newbie.
Subject:
Texture (UV) mapping in Cinema 4D from ZBrush.
I’ve successfully exported model and texture from ZBrush, imported into Cinema and rendered it. Making sure to mirror the texture vertically in C4D. Worked great!
My question is: Since I’m new to ZBrush and not up to speed yet, is there any way to take the exported ZBrush texture into Photoshop or Painter, add more detail, re-import it into ZBrush and have it retain the UV mapping tag when I re-export to use in C4D?
Thanks in advance for your help!
David
Can’t all the people who want to use an external program to add detail simply create the jpg pictures in photoshop and import the texture to ZBrush then paint in zbrush using those textures?
I understand everyone is having problems using photoshop with UV because its complicated but with the simple answers here not allowing you to directly use photoshop you can indirectly do so by importing textures made in photoshop for using in ZBrush.
This is what I plan to do.
I read this tutorial and its great.
Thanks Ken!