ZBrushCentral

Keeping Insert Meshes as separate subtools

Hi,

As the title describes, I was wondering whether it is possible to keep the insert mesh bits as a separate
subtool as I have a feeling that I might just lose my mind trying to lay out the UVs later on if they are kept together
as parts of other subtools.
Cheers.

Method - 1
In the stage when whole model is masked and insert mesh is unmasked press Split Unmasked
(Tool -> SubTool -> Split -> Split Unmasked Points)

Method - 2
If you already cleared mask there is hope in Polygroups
CTRL + SHIFT + Right Click on insert mesh Then Split Hidden
(Tool -> SubTool -> Split -> Split Hidden)

HTH,
_

Piosio

Cheers, man. Much Appreciated.