I found that i can mask a part of an object. export it, re import it into its own document scene and continue to work on it. The problem here is that i dont get any of the lower res levels to do quick changes on.
My question is this. Is there a way i can mask an object and get it into its own document with the geometry levels still intact?
I want to do this so i can import a whole character, work on that till zbrush starts to go slow. Then mask off areas i want to detail and bring them into a new higher sized document so i can get the resolution necessary to work on it nicely.
Right now my other 2 options (so far that i know) are this.
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Just crank up the document size and mask off parts of the model and continue to work. then export out pieces of that and bring those into MAX.
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Mask off pieces of the character once zbrush starts to slow down… export those, then reimport and just continue to work with out the lower geo resolution levels.
Any help is appriciated. I realize this is an odd way to do things but its the only way i figure (with my computer) that i can get hardcore detail onto one model - i’d just like to be able to go back to the lower res cage for quick editing.
Thank you