So I’m trying to get the hang of using Max and ZBrush to create game models for UT3 modding. Right now I’m working on just a basic pillar as a learning model. I created the low poly pillar the way I want it. Then I duplicated it, subdivided it up a bit to even out the polys and took it into ZBrush. After sculpting it up the way I want, sub-D level 1 looks totally diferent than the low poly model I created in the first place! I tried just re-importing the unsculpted mesh into level 1 but that totally screws up the sculpt
I know I could use something like XNormal to bake the normals, but that seems a little rediculous with all the baking functions ZBrush has.
Is there a way to sculpt a mesh without having it affect the base? Or, bake from one ZTool to another?
-D