ZBrushCentral

Kaleidoscope

Got in an abstract mood tonight for some reason, and here’s the result. Lots of use of the Inbetweener ZScript and also of version 1.55b’s refractive drawing.

Still not really sure if I like it, but here it is. :slight_smile:

And yes, everything (except the signature) was done in ZBrush – even the postrender work.

Very kitsch :smiley:
Pilou

been a while since i have seen one of your posts, all of the colours are so vibrant and the image is so clear, it look hella good

Hi Matthew, might be you don’t like, but I do. Colorful and vibrant - perect for the rather gloomy morning lurking beyond the window.

me likes it matt… i like the use of layers, and the material is awesome… maybe you could share with us some of your info on the refraction part of this image.

Version 1.55b makes symmetrical images very, very easy. The Crop command in the Document palette allows you to increase the canvas size without stretching pixols. So I was able to do that, duplicate my layer, and then just flip, rotate and move things around until I had the four quadrants filled.

Anyway, Refraction is new to version 1.55b and is very easy to use. It’s in the Draw palette, and any time you draw a 3D object with less than 100% RGB Intensity, it becomes available for you. You should first unpress the L button, though, so that you can adjust the RGB Intensity slider without decreasing the Z Intensity.

The default setting for Refract is 0. Increasing that setting results in a convex lens effect – magnification. The maximum value is 100. Decreasing the setting (a minimum of -100) results in a concave lens effect – everything viewed through it will be compressed toward the center.

Refraction is very different from material-based Transparency in a couple of ways. First, it cannot see anything on another layer – it will only refract what is on the current layer. So you have no need to create new layers and turn off Flatten Layers. Second, it can only see unshaded RGB values. Material-generated color will not be visible. So if you wish to refract something that has colors created by materials, you must first bake the layer before drawing the refractive objects.

Another cool thing is that objects can refract each other. I used that quite a lot here. However, bear in mind that the refractive effect is only “live” until the object is snapshot to the canvas. New objects moved behind a refractive object after it has been drawn will not be seen through it. So draw the most distant refractive objects first and then work your way forward.

Hope that helps you out!

A lot of teaching under this kitschy view :slight_smile:
Pilou

whoa, trippy… dude :cool:

Aurick: can you tell me why the refraction palete is not available here? I first created the picture of the raven by using the plane tool and importing the raven from a psd image. I then saved the document as a zbrush document. Closed and opened a new document and brought up the new zbrush document. I then baked the layer. Then used a 3d sphere on the same layer and adjusted the intensity and rgb settings accordingly. But the refraction palete is not available to use. What is the problem?

Thanks
Donna

[IMG]

Hi :slight_smile:
Northstarr: The Refraction controls are active only when the “Draw/Transform-Rgb-Intensity” is set to a value smaller than 100%. In your image, the object is in EDIT mode and therefore the Rgb-intensity shown is the “Edit-Rgb-Intensity” and not the “Draw/Transform-Rgb-Intensity”. To correct this, simply exit edit mode and enter TRANSFORM mode and set the Rgb intensity to be less than 100%.
Hope this helps :slight_smile:
-Pixolator

Ah Ha! Many thanks, it is working very well now. Must have missed something in the directions… Duh! :rolleyes: