Hello folks, i began this personal project on December, delay this project few instances due to the fact of some different paid works to do.Finally, i completed as best as i can do. This is the first time im making haircards,and the output is looking so good to meβ.i use HD geometry to make high resolution sculpting on the body.around 30 million polys on the body. Hope everyone like it and stay safe. Thank you
Modeled and sculpted inside zbrush,maya for Uvs,Painter foe cloth texturing,and Marmoset toolbag 4 for Rendering.![BPR_Render01|1000x1000](
![KGF render_Main Camera 7|1000x1333]