Hi, just want to share my first character that I made as a part of the the Character Artist Bootcamp at the Game Art Institute. The modeling was a mix between Zbrush and Maya, the basis of the clothes in Marvelous Designer, the texture of the face in Mari with Texturing XYZ, the texture of the armor in Substance Painter, the hair and beard done with XGen and the final render in Arnold. Thank you so much to Ryan Kingslien, Samantha Rogers and my classmates for all the feedback during the process.
1 Like