Hi! I’m a newbie with ZBrush and this is my first post here, so I hope my question isn’t too dumb.
I’m currently making an articulated figurine to be 3D printed. The character itself is complete and now I’m trying to create joints for the limbs and head. I made a separate joint piece which I’m using to boolean cut matching parts. Here’s an image of what I’m doing:
What I don’t know how to do is how I could make the touching surfaces of cut pieces perfectly circular (while keeping them flat after the cut), so that when I turn the limbs/head, there’s no extra overlap in some parts. Here’s the problem and intended result crudely illustrated: https://www.dropbox.com/s/t6wvo3cp84i0s5e/example.png?dl=0 The parts that I’m cutting are not obviously perfectly round at the places where I’m cutting them, so I’m wondering if there’s a smart way to do this.
I’ve tried looking for a solution, but I’m stuck because I’m not sure what might be even possible in ZBrush in this kind of situation, and even though I’ve tried I seem to not know all the needed terminology and words for googling effectively. So far I’ve tried using a separate cylinder object as a kind of marker while manually moving the surface-to-be-cut along the cylinder but the result isn’t even close to perfect. I also tried masking the flat surface areas after cutting and moving the edges into a more circular shape by hand, but the topology change after boolean makes the results really ugly. Needless to say the joint parts should match properly, which isn’t happening with this. Any ideas on how this could be made?
Thanks!