ZBrushCentral

JohnnyNapalm Works

Viewing your ‘other’ images, you sculpt in ZBrush, then, you retopo everything… is this correct?

Yeah I retopo everything, unless the part looks clean enough without any retopology. But if you want to export the files, you obviously need to reduce the poly count

Got ya. Awesome!! The reason I asked, is because, I started a car some time ago and never got around to finishing it. I was never satisfied with the look of the body. Some how, it has always had a ‘bumpy’ look to it. For a long time I have been viewing and ready peoples posts, and the one thing that I always notice is, for that ‘smooth’ car/motorcycle HARD SURFACE look, that retopo seems the way to go to get that look. I just recently started to retopo my car. The question I have is this, for one… if you do not mind, can you view the images below and tell me if I am going about it the right way? In other words, would you retopo in this fashion? If not, can you PLEASE give me some tips? Thanks a million JohnnyNapalmsc.

Car Shot 1.jpg

Car Shot 2.jpg

Car Shot 3.jpg

Car Shot 4.jpg

Hey so that looks about right to me, make sure you move the vertices so you keep all of the lines straight and so they flow well. Also try to keep the poly count as low as possible when you are retopologising, this way the final topology will look more smooth.

Awesome! Thank you for the quick reply. So, if I am understanding you correctly, for something like this, you would make less ‘lines’, or what another 3D modeler called ‘fillLoops’, hence you get less of a poly count, correct? And yes, I would have contacted you via a private message for what is trivial for some, but, as ZBrushCentral has always been an amazing source of info, I would like to think there are others out there asking the same question.

And about moving my verts, oh ya, after viewing my ‘flow’… it really sucks-:smiley: They look like I was on ten gallons of coffee that gave me the shakes right?-:smiley: I will fix that issue ASAP.

Character1.jpgCharacter.jpghighpolyabomination.jpgCreature2.jpg Here are some quick character models I’ve been working on. Couple of them are still WIPs :slight_smile: About a day or two on each character

Attachments

Character.jpg

Character1.jpg

highpolyabomination.jpg

Hey there, please check out the time-lapse video of the sculpting if you’re interested! https://www.youtube.com/watch?v=BbvnwDLgKn4&feature=youtu.be ducati.jpg1.1.jpg

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1.1.jpg

ducati.jpg

excellent

Dang, that’s a ton of work, but beautiful.

nice bike :+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thank you :slight_smile:

2 Day Work In Progress I wanted to share :slight_smile:Color.jpg

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Hey there, so here is my finished creature, that I set out to complete in a week! It’s based on a concept drawing by Dhenzel. Let me know what you think!

mLjjlti.jpg

P.S. For all of the renders, including clay go here: http://imgur.com/a/Eh0M5

Attachments

mLjjlti.jpg

Here is the concept it was based on: dhenzel-obeng-char8-vessel_6n4xkdKt.jpg
And here is my sculpt (last post got missing somehow): mLjjlti.jpg

P.S. For all of the renders, including clay go here: http://imgur.com/a/Eh0M5

Attachments

dhenzel-obeng-char8-vessel_6n4xkdKt.jpg

I like this a lot. Good mask - reminds me of the Fulani people - good atmosphere.

Now back to the links to see more…

Yep, it was inspired by them. And thank a lot :slight_smile:

AM.jpg Just a little WIP to keep my thread alive. Armor piece for one of the Dota 2 characters, Anti Mage.

Attachments

AM.jpg

Preview.jpg blet.jpgIt took me a couple of weeks, it’s around only 2k triangles with all of the parts (except for the body and blade which are not mine) You can see a video preview here https://www.youtube.com/watch?v=g_GK5IleV4w&feature=youtu.be

Attachments

blet.jpg

Preview.jpg