ZBrushCentral

Jobs board

It would be great to have a jobs board.
Also to have it only viewed by us whom have payed for the full pro lic.

On so many levels this would be the right thing to do.
It says to those pros we respect and support you in your indevors.
Then it gives students the message to purchase a full pro lic when they start looking for work.

It would be nice. However I believe the ZBC accounts are separate from the license accounts at Pixologic.

I understand it would take large effort to do.
But why not start something now. First put it up then make changes.

Overview:
Big Red Button is composed of veteran game developers focused on delivering authentic gaming experiences that are as fun to watch as they are to play.
Our 22-person studio in Southern California is seeking up-and-coming game designers for a Junior Level Designer to work on a landmark “unannounced” project.

Job Description
This position is an entry-level position for a talented and ambitious developer. Three-quarters of the job will be as a design staffer, working with our lead and senior designers, and one-quarter of the job will be working directly with the producer on production tasks.

Requirements:
Ideal candidate will have
· Extensive knowledge of co-op and multiplayer games
· Experience with Maya to prototype game scenarios
· The ability to document and visualize ideas and concepts
· Proficient skills in Microsoft Word, and Excel
· The capacity to articulate and communicate effectively
· Great organization, analytical, and lateral thinking skills
· Exacting attention to detail
· Proven ability to learn complex software

Tasks include, but are not limited to:

· Monitor all feedback from our publisher, including: logging and tracking publisher’s feedback, and coordinate with team’s producer to address feedback.
· Work with Senior Designers to prototype game play in Maya and Crytek engine.
· Collaborate with team to create innovative game play ideas and generate solutions for existing design challenges.
· Analyze and comment on builds, and catalog bugs.
· Research, critique, and chronicle competitive titles strengths and weaknesses

If interested, email your resume and cover letter to [email protected]. Please type “Game Designer” in the subject line.
www.brbent.com

Overview
BRB is looking for experienced and talented individuals to create exciting game environments for current and next-gen systems. Applicants will need to demonstrate strong artistic ability, show a good understanding of form, function, detail, and the skill to interpret concept art, plus have the technical skills to push their work through a pipeline into a game engine. Flexibility between art styles is important, and of course you must have a passion for playing and making games!

Responsibilities
· Modeling and texturing level terrain and game-ready assets for architectural and organic environments
· Taking a level from rough prototype to fully polished, complete with visually appealing compositions and “wow” moments
· Work closely with Designers and Programmers in creating fun and functional gameplay spaces
· Mentoring and helping to manage tasks for more junior level artists on your team
· Troubleshooting and maintaining levels for optimal frame rate, memory, and design specs
Requirements & Skills
· Minimum of 4 years game development experience modeling and texturing environments using Maya and ZBrush or comparable packages
· At least one current gen title shipped
· Ability to visualize and create compelling environments with minimal concept art
· Strong polygonal modeling skills - able to generate clean and efficient models quickly
· Strong skills in creating both photo-based and hand created textures
· Strong hi-res modeling and sculpting skills in ZBrush
· Smart use of texture space and modular meshes
· Good communication skills and ability to work with team members with the “big picture” in mind
· Schedule-focused, able to meet deadlines, and adjust to changes
· Good eye for color, strong shape, structure, and silhouette

Preference to applicants with:
· Management experience
· Experience working with Maya & ZBrush
· Foundation in traditional arts or sculpting background
· Familiarity with contemporary game engines such as UDK, CryEngine 3, Unity, etc.
· Experience with lighting levels
· Experience with Agile/Scrum

If interested, email your resume and cover letter to [email protected]. Please type “Senior Environment Artist” in the subject line.

www.brbent.com