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Joaquin Phoenix 3D Likeness
Hi, This is the latest personal project I just finished. I love to achieve photo-real aspects in CG, I choose to take likeness portrait on my leisure time after work, because of organic modeling is a good way to practice the observation something like blocking, primary, secondary, etc. I believe the realistic is the foundation of the other visual styles.
100% hand-sculpt model and texture in ZBrush, retopology, XGen and look dev in Maya.
(found some bugs for his hair lol)