ZBrushCentral

Joan Of Arc - 3D print collectible

Finished this about a year ago and forgot to post here. The work was done for a client with a mix of Zbrush and Substance Modeler in VR. Design is my own.

Final project was around 2.2 billion triangles, crunched right down to around 1 million per print part in Zbrush.

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WOW!!! The details you put in this piece is incredible. Thank you for sharing so much with us.

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@PixoPaul Thanks Paul. Appreciate it. It was a fun project. :grin:

how much did you end up doing in Substance Modeler

I would say roughly 30-40% in Substance Modeler and 60-70% including all the keying and final prep for print in Zbrush.

It was a back and forth. The armour, for instance, was blocked out in ZB > larger detailing and further shape refinements in Modeler > back to ZB for final polishing/surface detailing and print prep. Most of the larger detailing from Modeler got an extra surfacing pass in Zbrush.

Another example is the hair: initial blockout in Modeler > final clump and strand adjustments and strand sculpting and refinements in ZB.

So yeah, it was a back and forth using the strength of each program. Once the ZB scene was setup to scale it was easy to jump in and out between the 2 programs.

awesome! Thank you for sharing this with us.

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