ZBrushCentral

Jessica

Hello

This is my latest personal work based on famous model ‘jessica stam’ and first posting on zbrush central

The base mesh was done in maya and sculpted in zbrush.
I used GMH hair with P_hairTK shader for making hair.
rendered in mentalray and composite + color correction in PS

comment are welcome.
i hope you like it.

Attachments

jessica_Final-s.jpg

Great sculpt and render … would love to see the wireframe sometime! Cheers! :smiley:

Really great work. I liked the lighting and the overall render. Hairs look soft and beautiful… Some wireframes would be great.

nice work …i like the hair but the eyes need mor reflection i think :slight_smile:

here is some wire image

jessica_02-viewport01.jpg
wire_01.jpg
wire_cloth.jpg
wire_jewel1.jpg
wire_jewel2.jpg

Just brilliant! Love the render!

Thank you for your critic. i would like to have make more reflectivity eye.

Good job, I really like your hairs.

Great work man :slight_smile: love the final render. May I ask what your process was for modeling and texturing the frills around her head?

Wow! I saw a very beautiful curves! Well done product!

Thank you for comment. I will be posting process for making frills soon .

Nice job! really like the frills.
The hair could use a few more layers.

amazing jobb

really nice i like it :+1:

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Here is modeling and shading process.

Additional question is welcome.

model_000.jpg
shader_000.jpg

Thank you very much~

Coming along very nice. I’m looking forward to the final render. :+1:small_orange_diamond:+1:

WOW, stunning ! O.O