Hi all, since it is like 4 years ago that I posted something on this forum, let me introduce myself. My name is Roel Herrebrugh and I am currently studying International Game Architecture and Design to become a vfx artist. Whut? but you are doing a game study? Yep, but I am more interested in commercial/film
When I posted my first sculpts on this forum I had zero knowledge about any element in 3D. (It is funny to see these posts now though). In 2008 I started the āIGADā course, and since then my knowledge about 3D (especially the technical aspects) rapidly increased (Thanks teachers!). So now I am busy with my internship and had some time to start sculpting again in place of doing homework! It is my first attempt to finish a piece from sculpting to texturing/shading to rendering. There are still some errors, feedback is always welcome.
Ah and some more info:
Basemesh was made in maya, sculpt and basic polypaint in Zbrush. Additional texturing in mudbox and photoshop. Rendered in maya with mentalray. 2 fur systems; beard and hair.
[attach=247641]JasonStatham_Vs004.jpg[/attach]
[attach=247741]IseeYou.jpg[/attach]
Hope you like it!
Cheersss,
Roel