Hi everyone. This is a test on some facial animation R & D we’ve been working on here at Janimation. We used Softimage Face Robot as a base and then used our own ICE tech, Zbrush for modeling the head and it’s facial shapes, and of course Arnold to polish it off. Bradley Gabe was the mind behind the ICE tech, and Greg Punchatz and I handled the rest.
Greg and I modeled the head in Zbrush and I did all of the facial shapes for animation in Zbrush as well. The use of Zbrush and its layers were key in getting the best deformation because it allowed me to test how each shape works using the rest pose as my base layer and each additional shape on top of that.
Thanks to everyone here at Pixologic for Zbrush, and the people here at ZbrushCentral for all of the inspiration you provide. Let us know what you think.
[youtubehd]pZTN-jRRM30&hd=1[/youtubehd]
[attach=252301]HeadTech0366.jpg[/attach]