ZBrushCentral

ISSUE: Seam problems when using 3DS Max & ZBrush

Hello Everyone,

I have used the GoZ feature in zbrush to export my model into 3DS Max and I can’t seam to get rid of the visible seams on my model. As shown in the photo, my unwrap seam are clearly visible when I render the model in 3DS Max. I have disabled the Gamma / LUT option but I’m still receiving the seam issues. In addition, I have applied the bump normals to the material I am using with this model, still I’m receiving the similar effect. Does anybody have a solution to this issue that I’m currently having?

Much thanks everyone!

Attachments

Seam_Issue001.jpg

That is a normal map seam.
Where did you generate your normals?

Chances are you need to invert your Green channel in your normal map to work in max.

I generated the normals in zBrush using the multi-map exporter then brought it into 3DS Max.