ZBrushCentral

Issue Exporting

I’m having an issue when exporting a subtool, normally it automatically opens the last folder used but right now it keeps opening the “TransposeMasterData” folder. I’ve found a weird work around where if I hit “rename” it’ll go to the last folder used. I don’t have to rename the subtool just so long as I hit rename. Would anyone know what’s causing this issue? Would I be better off uninstalling and reinstalling zbrush?

Hello Strizo,

There’s not necessarily anything unusual here. The File> Save as and Tool> Save as functions will remember the location the tool was originally loaded from, and will default to that location to prevent an act like loading a texture file to change the default. The export function will also remember the location the mesh was loaded from if it was first imported into ZBrush, and default to that location. In all other cases, file saving operations simply default to the last location accessed by the program.

This information is stored on a tool by tool basis, so some tools in the file may default to be saved to different locations.

Certain plugins like Transpose Master that automate the saving and loading of certain files actually create a completely new mesh that is loaded from its own data files, and that location will be remembered unless the tool is saved and loaded from a new location.

:slightly_smiling_face:

I understand all that. I load the file from, for example, “desktop - project folder” and when saving it automatically goes to “project folder”, but when I try to export the subtools it doesn’t try to open “project folder” it opens “TransposeMasterData” folder. I then go to “project folder” to leave the OBJ, that should set “project folder” as the new default for the file, at least that’s how it used to work, but now when I export the next subtool it opens “TransposeMasterData” unless I hit “rename” in which case it would open “project folder”.

File> Save As and Tool> Save as play by different rules than Export. The native format functions will always remember where the file was loaded from. The export function will only remember a specific location if the file was first imported into the program, for instance as an OBJ. Otherwise it is as I explained above–it simply defaults to the last location accessed by the program in any file menu.

The Transpose Master plugin automates the import of files from its own data folders, and creates a new mesh. It will default to export to that location unless you change the name of the tool, or re-load it from a different location. If you change the name then the behavior will return to the default of the Export function which is last location accessed except where overridden as explained above.

:slightly_smiling_face:

OH! I get it now. Okay, so each subtool is remembering its imported origin basically. And renaming it erases that memory. That explains why my weird trick worked. Cuz it wasn’t a trick. Thank you so much for explaining this!