ZBrushCentral

Is this an ArrayMesh glitch when working with multiple stages?

So I’ve been trying to generate a mesh based on multiple stages, but it turns out that ArrayMesh won’t allow me except for the 1st stage.

When I am at the highest transform stage, the Make Mesh button is greyed out.

So I am forced to dial back to the 1st stage in order to generate a new mesh, basically.

When I do, the rest stages are ignored and I get only one copy of the output I need while the rest stages are ignored.

See attached image to make better sense of it.

Can anybody help with a workaround?

Hey @Lifelover

I was trying out Array Mesh to see if I can duplicate the issue. Make Mesh seems to build the mesh from the 1st array stage, almost like its a parent of the other stages, and each stage after the 1st is a child of it. When I press make mesh it bakes the 1st stage into a mesh, then the next stage in the array becomes the parent. I can click Make Mesh again and it the it bakes that stage into the mesh. You can replete the process over and over until you have no stages left.

I almost want to describe it as the 1st stage is a parent eating the child and getting bigger until there are no stages left, a bit like the old Pac Man video game back in the day.

I think your doing it right but you just have to Make Mesh for each stage you have in the array mesh. Hopefully I’m interrupting Array mesh the right way, I don’t use it to much.

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@Cristopher_Lincoln you sir are awesome! It did work and I thank you very much. :grinning:

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