ZBrushCentral

Is there more flexible way of transform bend curve?

I use transform type bend curve.
I wish if I can edit orange control point placement so I can re-edit the object after I accepted shape.
I would use normal Move tool with Focal Shift near 100 to do that also.
But If there are some more effective ways I would like to know. Thank you.

Hi @katosaori ,

It is a frequently requested feature, but not currently possible with the Gizmo Bend Curve deformer with a mesh like that that does not start as a straight line. As an alternative I’d suggest:



  1. Drawing out the curve in the desired shape to start with. It is always more efficient to simply create the correct shape to start with, rather than trying to pose it into a shape after it has been created.

Once a live curve has been drawn out with any method, you can switch to any IMM+Curve mode brush to draw out geometry along that curve. So you could for instance use the Stroke> Curve Functions> Frame Mesh feature to create a live curve on a piece of control geometry, then switch to your curve brush to draw out the stroke…

You can also use the Topology brush to manually draw out a curve on a piece of control geometry, then switch to an IMM+ Curve brush to draw out the geometry.

Likewise the Curves Helper plugin can be used to create a live curve from a ZSphere chain:

https://help.maxon.net/zbr/en-us/#html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/curve-strokes/curves-helper/curves-helper.html?Highlight=curves%20helper



  1. The Anchors and Anchors Classic brushes can be used to quickly pose the mesh step by step. These brushes create either one or two action points similar to the Bend Curve deformer. You can then drag on one control point to rotate it around the other . Masking with soft falloffs can be used to control the results.

https://help.maxon.net/zbr/en-us/#html/features/whats-new-in-zbrush-2024/anchors-brush.html?Highlight=anchors



  1. ZSphere Rigging can be used to pose any mesh with ZSphere chains. You can place the zpsheres any place you like, and then bind them to the mesh so it is deformed when you move them. This would be closest to the Gizmo> Bend Curve process.

https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/rigging/rigging.html


:slight_smile:

thank you very much @SPYNDEL

No.3 was exactry what i wished for.
I will learn about No.2 as well.