Hey guys now i want to know if i can split this part of the model assign different mats to each peice them merge them and still retain the individual mats i will apply before merging if that makes sence:D as always thanks in advance
or do i just leave them as individual parts not planing to take the modle out of zbrush going to do the renders in zbrush
regards
You can assign different materials to any portion of a mesh by simply hiding or masking the parts you dont want to be affected, and then painting or filling the target area with material. It’s not necessary to actually split them.
Separating different material zones of a mesh into different polygroups can aid you in quickly hiding or masking non target areas.
Familiarize yourself with the various shortcuts on the following pages in order to quickly isolate or mask different polygroups and mesh portions with visibility shortcuts:
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/mesh-visibility/
o ok well thanks for the reply il go check it out thanks again appreciated
regards
erm well i assigned different polygroups to the mesh,now i selected one part made all rest hidden i masked the piece then unhid all and inverted the mask so all was showing and masked except the peice i want,i added a metal mat to it but it still ads that metal to every paert im confused lol,dont take alot for this old boy i can tell ya hmm thanks anyway im sure il figure it out soon
It can be a bit confusing at first, because the default behavior in zbrush is to display the active color and material on polygons with no polypaint.
If you fill a portion of the object with a material, that portion will be painted, but if your active material is still the same material as the painted polys it will show that material as well, resulting in no visible difference from the unpainted polys. After you fill or paint a portion of the object with a material, switch active materials, and you will see the painted portion be one material, and the unpainted portion be whatever the active material is.
Also keep in mind, that in order to fill or paint a selection of polygons with a material, either the “M” or “MRGB” buttons must be active in the top shelf.
Hey mate
i just cant get it lol,im following your steps and still a no no result dont know what im doing wrong il work it out maybe anyway thanks again for your help
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Open Zbrush. In the “Tools” directory in Lightbox, select the polysphere .ztl. Draw it on the canvas, and enter “Edit” mode (T)
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Either Hide (shift+ctrl-drag marquee), or mask (ctrl-drag marquee) half of the sphere.
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Chose the desired material and make it active. With either the “M” (material), or MRGB (Material + color) buttons above the RGB intensity slider on the default interface pressed, select Color > Filll Object.
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Now unhide, or un-mask the remainder of the mesh, select a different material (any one will do) and make it active.
You will see that the unmasked/unhidden portion of the sphere displays the previous material it was filled with, while the other half of the sphere still displays whatever the active material is. If you wanted a more complicated material zone assignment, before filling the sphere, you could have divided it into polygroups in whatever configuration you wished, then filled each of those polygroups in turn with a different material by hiding or masking all but the desired polygroup in turn.
So in the example of the picture you posted above, shift-ctrl click on that blue forearm polygroup. This will hide all but that polygroup. With M or MRGB active, fill it with a material and/or color. Shift click again in empty canvas to un-hide everything. Now as long as polypaint mode is active, you will see that material and/or color on the forearm, while everything else that isn’t painted will just display whatever the active color or material is until they are painted with a material/color of their own.
Errr hehe well thanks very much but this now i see it is very easy so a very big thankyou for taking the time to explain it to this old git:D thanks again,doug also tried to help me im either geting to old or im just plain stupid;)
regards
Hey guys just to show you with both your help i worked it out:D easy when ya know how hehe many thanks
regards