ZBrushCentral

Is there a way to get good topology??

Hello everyone just wanted to know if i could get good topology out of zbrush when modeling a character within zbrush…

Do i have to model it and than import to maya or silo and than rework the edge flow?? Meaning the eyes and mouth area should be radial or in a circular motion for good topology. I noticed when modeling in zbrush you cant really get that…Is there a way to do that??

If there is can u give your idea and tools to use on how to achieve that in zbrush 2.0…thanks…

As you get more experience with zspheres, you begin to learn how to get superior topology. Id look through the various zsphere tutorials for examples. Also you may want to check out the thread that lists some of the upcoming features for the new ZB version…you may find that interesting if you like Silo’s topology brush.