Hello everyone just wanted to know if i could get good topology out of zbrush when modeling a character within zbrush…
Do i have to model it and than import to maya or silo and than rework the edge flow?? Meaning the eyes and mouth area should be radial or in a circular motion for good topology. I noticed when modeling in zbrush you cant really get that…Is there a way to do that??
If there is can u give your idea and tools to use on how to achieve that in zbrush 2.0…thanks…