ZBrushCentral

Is there a way to change Zbrush's unit scale to match another software package?

I’ve made a model in 3D Studio max that is 500 Centimeters in height, that when exported is 500 unreal engine 4 units. I imported the model into Zbrush with goz and began to edit it with the zmodeler brush and added a few insert meshes. Now I want to sub divide the model up to a high state then dynamesh it so all the floating meshes merge together, from there I want to zremesh the model to create a lower rez version.

Here's were my problem starts...
  1. The scale is still 500 centimeters, when I dynamesh even at low resolutions it takes to long to project the detail back on the mesh. I’m amusing that dynamesh bases its resolution on the scale of a model, it freezes zbrush, and I abort the process.
  2. The scale of the units currently in zbrush prevents my draw size of my brushes from getting large enough to work on a model with large strokes, on the exported model I intended to use for unreal engine.

I know I could scale the model down to a manageable size in zbrush then when I export it scale it back up to the size I intend to use, but if there is a way to change the scale to match another software package like the unreal engine it would save me some time. Does any one know if there is a option to change the size of the units in Zbrush, or a way to work around the draw size and dynamesh issues that a large model causes?

I don’t know if this will work for you but check out this plug in, it does measuring and scaling.

http://www.hazardbrush.xyz/p/calipers-master.html

Wow I never heard of the Calipers Master plugin, looks pretty hardcore lots of options. I think it might help, thanks for the link. :smiley: