I’ve made a model in 3D Studio max that is 500 Centimeters in height, that when exported is 500 unreal engine 4 units. I imported the model into Zbrush with goz and began to edit it with the zmodeler brush and added a few insert meshes. Now I want to sub divide the model up to a high state then dynamesh it so all the floating meshes merge together, from there I want to zremesh the model to create a lower rez version.
- The scale is still 500 centimeters, when I dynamesh even at low resolutions it takes to long to project the detail back on the mesh. I’m amusing that dynamesh bases its resolution on the scale of a model, it freezes zbrush, and I abort the process.
- The scale of the units currently in zbrush prevents my draw size of my brushes from getting large enough to work on a model with large strokes, on the exported model I intended to use for unreal engine.
I know I could scale the model down to a manageable size in zbrush then when I export it scale it back up to the size I intend to use, but if there is a way to change the scale to match another software package like the unreal engine it would save me some time. Does any one know if there is a option to change the size of the units in Zbrush, or a way to work around the draw size and dynamesh issues that a large model causes?