ZBrushCentral

Is there a possibility to import texture maps with 16 and 32K resolution?

I have imported a model of a tree which i “created” in agisoft photoscan with 25k texture on it . I have tried to load the texture map but it does not load it. I think the reason therefore is that you can only select 8K texture size in the menue. Is there a solution for assigning more than 8k outside of cutting the tree up in multiple pices and loading them seperatly as subtools?

You can only import texture maps up to 8096 pixels square. ZBrush will only display one texture map at a time on a mesh so that’s the largest map you can display on a single mesh at a time.