In a project that I’m currently working on. It requires a lot of meshes to be on another mesh’s. surface. And I don’t want to be copying and pasting, them everywhere individually. Is there a faster way to have multiple meshes spread across a mesh’s surface?
Make the meshes into a Nanomesh brush, polygroup the main surface according to how you want to distribute the meshes and then apply them as Nanomeshes. By default each mesh will apply to every polygon within a polygroup. However that can be varied. Can aslo add multiple meshes to a single polygon. Can also polygroup the surface randomly with the ZModeler polygon action Polygroup. Lots of possibilites. Check out Michael Pavlovich (YT) Nanomesh.