just wondering, of those of you who have used both programs, do you find the hypershade editor in Maya more powerful or better then the material editor in 3ds max?,
i am trying to get more used to Maya, because i dislike the material editor in 3ds max .
but i wanted to know the opinion of you, should i learn how to use the hypershade editor and all that stuff about nodes, or stick with 3ds max primitive material editor?
Because it seems that 3ds max is behind, both the high end applications (Softimage and maya) both work by nodes and 3ds max doesn’t.
Maybe knowing stuff about nodes is important for getting a job in the 3d world, because you can’t learn about nodes in 3ds max can you?