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is the Maya hypershade better then the 3ds max material editor?

just wondering, of those of you who have used both programs, do you find the hypershade editor in Maya more powerful or better then the material editor in 3ds max?,

i am trying to get more used to Maya, because i dislike the material editor in 3ds max .

but i wanted to know the opinion of you, should i learn how to use the hypershade editor and all that stuff about nodes, or stick with 3ds max primitive material editor?

Because it seems that 3ds max is behind, both the high end applications (Softimage and maya) both work by nodes and 3ds max doesn’t.

Maybe knowing stuff about nodes is important for getting a job in the 3d world, because you can’t learn about nodes in 3ds max can you?

You’re missing the point. It doesn’t matter what brand of saw you use to cut a tree, it is the way you use that tool that matters.

You should use the software you feel the more confident with, not the most hype one. MAX got its qualities, and they all do, in their own ways.

Besides, MAX is used a lot in the 3D industry. Each company got its software of choice…
So, if you wanna go to a great company and told them " I know about Maya nodes system ", and they reply to you : " We use only MAX ", what would you do ? :wink:

Stick to the the software you prefer, and master it. That will be a good choice.

Bye !

ALL of the shaders are based on the same facts and theories. If you have a reasonable amount of knowledge regarding the math behind them it doesn’t matter which one to use. Since I read up on it I have no problems any more with ZBrush Materials, XSI materials and other rendering apps. They all do the same. Only in slightly different ways. Simply learning menue trees will not cut it. You need to know where they come from. Then you can master it. Go get some books like 3D Math and the advanced Renderman manual. Always remember, what we are doing here is manipulating math models. If you do not like applied 3d math and the technological aspects of CG then go and buy a few pounds of Super Sculpty a few wires and model maquette’s as you will never master 3d arts and will always feel ‘behind’.
my 2 C
Lemo

yes, the hypershade is more powerful than the non node based max material editor.

JoeGoss, many people prefer to use node based systems because they allow for greater flexibility. In places like the VFX industry, you need that kind of flexibility, but for the majority of home renderings it’s not always necessary because an adequate amount of control is provided to produce visually just about anything you could want.

The word ‘powerful’ means something different to different people, depending on the context. For example, if I need to render something quickly, the more basic a material editor is the more ‘powerful’ (ie: helpful) it often is for me in that situation, because many node-based editors can require more setup time. However, to someone who wants to produce advanced effects (often based on complex maths usually hidden from the non-shader writing artist), the more options made available to them by the shader system, the more ‘powerful’ it is to them.

The question to ask yourself is- what would be the most helpful to me, to get done what I want?

Thanks for your replies!

Joe

I really laugh at those persons who quarrel saying Maya is better than 3DS Max. But people who says this are bit less confident on themselves or are Confused Homosapeans.
I have some points to say…

1. Both Max and Maya are node Based Technology but their Procedural working systems are different…

2. Max have a External Plugins Called Shader FX which works exactly like that of Maya’s Hyper shade

  1. Maya may have very strong NURBS Modeling Technology but we can use the same NURBS Modeling Technology in Max using POWER NURBS PLUGINS

Now many will say that Max uses Much Plugins… But can any onle say that While working in Maya we don’t use External MEL Scripts which are same as Plugins.

I am using Maya for last 6 Years and 3ds Max for last 10 years and I found no difference in this 2 Software.

We ourselves creates this differences…

So I think that we are all educated and we must not quarrel like IDIOTS…

Max 2011 has a material node system anyway so you’ll have the option to use one or the other in the same app.

Isnt shader fx only for realtime display?
In the end it doesnt matter which system you use i guess as long as u are able too.