Hey guys,
I have been experimenting with Spotlight to paint a texture onto a model using a reference image as the source. But I have noticed that this process is destructive to texture. Even at the highest sub-division levels, when I export the newly created texture from zbrush into photoshop and compare it to the original reference image, much of the crisp detail is lost.
It seems that Spotlight is just like poly-painting, as each polygon receives a single color. I was wondering if zbrush is able to projection paint non-destructively, that is, straight to the UV map rather than to the polygon.
Or if not, can another application like Mudbox do so?
-P