ZBrushCentral

Is my Normal map supposed to look like this ?

Hi, Ive created my first normal map in zbrush 3.1, but when i apply it to my model in maya, the shading looks slighlty weird… almost like a negative.
looking at my normal map its really colourful, and when i see othe peoples normal maps they are mostly a purple colour. Ive attached my map
:rolleyes:
also when creating the map, Ive dropped down to the lowest subd level but should i switch morph target to the original mesh?
Thanks

Attachments

alienHead_normal.jpg

Under NormalMap, make sure ‘Tangent’ is turned on.

Thanks, I retried it and it came out fine ?
i opened the maya tangent best configuration this time and before, not sure what i did , but im so glad its working now. thanks