Ive looked everywhere and cant seem to find the answer or solution to this. Basically i have a mesh that was made lower poly by Decimation Master, however now its faceted and I want it to render in zbrush at the same poly count it is, but with smooth/softened edges as in Maya below:
Judging from the description Zbrush gives, I thought that ‘Dsmooth’ would be the solution to this, but it isnt doing anything when i move the sliders below:
Any help would be greatly appreciated!!