ZBrushCentral

Is it possible to render soft edges in ZBrush withouth adding polys?

Ive looked everywhere and cant seem to find the answer or solution to this. Basically i have a mesh that was made lower poly by Decimation Master, however now its faceted and I want it to render in zbrush at the same poly count it is, but with smooth/softened edges as in Maya below:

maya-edge.jpg

Judging from the description Zbrush gives, I thought that ‘Dsmooth’ would be the solution to this, but it isnt doing anything when i move the sliders below:

zb-edge.jpg

Any help would be greatly appreciated!!

Attachments

zb-edge.jpg

Turn on SmoothNormals in Render>Render Properties and render as BPR.

Or to use DSmooth you need to turn off the Quick (Quick 3D Edit) button in the Transform palette.

thanks but neither of those suggestions worked for me :frowning:

They only render smooth in an actual render. The realtime viewport doesn’t support them