Hi,
Let me start by providing an intro/explanation…
I am an absolutely brand new newbie to ZBrush. I have watched Meats Meier’s “Introduction to ZBrush”, and I have spent a lot of time reading through the ZBrushCentral forums.
What a cool piece of software ZBrush is! And what a shame that I am in NO WAY an artist…
I am working for a small company that has developed software for airports that allows the airport to view real-time/historical flights in an animated 3D environment over a map of the area surrounding the airport. It’s kind of like taking Google Earth and adding 3D airplane models (only the mapping resolution is better than you get on Google Earth) that are flown in the environment based on flight track data for the airport. The software uses OpenGL to draw the planes.
They have a few planes that are .obj models, and they want to increase their “fleet” of models and create decent looking airline specific “skins”/“textures”.
We recently purchased an .obj model from a guy on the internet to experiment with creating “skins”/“textures”, but the model’s axis assignments appear to be different from the other models we have. It seems that this model’s Y & Z axes are swapped when compared to the other models we have.
I can change the initial position of the model in ZBrush by importing the .obj and using Tool > Preview then changing the position, storing and exporting the model. But I haven’t found a way to reassign or “swap” axes used in the model in ZBrush.
Is there a way in ZBrush that I can reassign or swap the axis assignments used in an .obj?
Thanks in advance for any help with this,
Rob