Ok, here’s what I did…maybe someone knows if this is possible?
I loaded a obj, added some sub divisions to it, sculpted a displacement and saved a displacement texture.
I then saved the tool.
I looked at it in the target program, but there are some displacement issues and I’d like to remove displacement from the map.
Preferrably, I’d like to load the saved tool into zbrush, and then load the original obj as a morph, so I could “un sculpt” the issue locations back to the original mesh shape.
Is this possible?