I guess this isn’t really a question, although I figured I could phrase it as a question and it would be on topic in the questions forum.
So is it just me or does ZB 4 retopologizing really suck now, or what?
For one thing, I can see all the way through the damn mesh, to the point where it gets really hard to tell which points of my new cage are on the front or back, making it increasingly difficult to work the more I get drawn.
Yes, I found a partial answer to that being turn down the trans, but then the zsphere points “sink” into the mesh and are hard to see. So you get your choice of seeing too much or too little, not “just right” like it was before.
Also, now sometimes when I try to close a loop I frequently have zspheres wanting to snap from the previously drawn point instead of the last drawn point, and I have to undo, hold down ctrl and then redraw it. Didn’t used to have to do that, they used to just always start from the most recently drawn point.
And occasionally I get zspheres that just want to draw somewhere off in the ether, even though I had ctrl held down to start a new row.
Okay I guess I do have a question. Am I losing my mind? I don’t remember retopology having been such a pain in the butt before. I haven’t done it in a while, granted, but it seems to me that it used to go alot smoother with alot fewer problems and weirdness.
Just now I was trying to change the skin thickness in the Topology tab and it was just blacked out, deactivated for some bizarre reason, and I had to start all over after closing and reopening. Second time around it worked fine.
So I reiterate - am I losing my mind or has retopologizing in ZBrush 4 taken a turn towards the buggy and problematic?