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Is Dynamesh the best way to start sculpting??? Please help

Please Help…I just wanted to ask by using this “Dynamesh” technique will this allow me to be able to transfer my UV’s to other programs like MAYA or KEYSHOT? I’m having so much trouble having my mesh way to high and this is not allowing me to be able to transfer my UV’s or anything…Yes im new and self taught and im just trying to find a easier way to approach my modeling so that im able to transfer my models so that I can render them in other programs…PLEASE HELP!!

Im just trying to find a SAFE permanent way or idea on how I can create a model each and every time and I will be able to create UV’s. Im trying to avoid things like Zremesher, Typology, or others because ive tried them and they all seem to make my work look different or worst. I don’t understand it and its frustrating. Im trying to focus on my modeling but this issue im having is taking away from my time and efforts on trying to learn technique’s on modeling.

Tutorials seem to vary each time and most of them are not clear and they assume that you know the program, which is outrageous lol.

my rant

I think you’re looking for detail projection:

http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/transferring-detail/

Any method of remeshing is going to need to project detail to get the best results. And it will allow you to project your sculpted detail and polypaint onto meshes with different topology/uv.

Dynamesh is great for establishing form and certain mesh combining operations, but after a certain point you’re going to want to be working on an object with multiple subdivision levels and clean base geometry for best results–remeshing periodically as the form becomes stretched. ZRemesher will help you get that clean base topology, but as it creates low poly geometry, you’ll need to make use of subdivision and Projection to recapture lost detail.

@Spyndel

Thanks for the response. I will look at the information you showed.

Also can I ask you, were you self taught and do you have any other helpful tutorials that kind of guided you into the right direction on how Zbrush works?

Thank you

When I use dynamesh for characters, its usually just to block out the main shapes; I never do any fine detail with it. Then I use zremesher to get a better topology, and then that becomes my basemesh for sculpting with subdivision levels.

@Cryrid

Yes, that sounds like a GREAT start to a project and is something I hope to understand doing. Ok so “Zremesher” I guess is what I need to learn/understand. Again I hate to ask, but do you have a short tutorial showing this method that you use?

Thank you for the advice.

rmaize,

I stumbled through Zbrush like anybody else. But I focused less on tutorials, and more on documentation (there wasn’t the same wealth of zbrush tutorials a decade ago when I was learning). Figure out achievable goals for yourself every day. “Today, I will learn how to paint a texture”, or “Today, I will learn about the ZRemesher function”, or even, “today I will learn how to model a cube”.

Figure out everything you want to be ale to do in Zbrush, and break it down into goals like that. Then just focus on learning that one thing each day, and once you’ve figured that out, move onto something else. Along the way in each goal you will pick up a lot of useful related knowledge. For each topic, start at the Zbrush documentation to see how the features work. Then check out the Zbrush classroom for any additional tutorials that might be available.

http://docs.pixologic.com/

http://pixologic.com/zclassroom/homeroom/

If you focus on smaller goals every day, after about a month you will be amazed at what once seemed overwhelming now seems to make sense. Don’t expect to pick up a tool as powerful and complex as zbrush in a few days.

@Spyndel

Ok and thank you so much for you response