I have found the deco brush in zbrush 3 under the tool palette, but i am wondering why it is there and not under the strokes palette? I certainly don’t think they’ve purposely just left it as a 2.5 d brush did they? Also i seem to only be able to use the deco brush under projection master for texture painting, but not for deformations like in 2.0. I’d like to ask if there is any way to use the deco brush for deformation sculpting in PM?
Can anyone help? The deco brush is indeed one of the most useful texturing tools zbrush has to offer, or do i really need to take it back to 2.0?
The name DecoBrush is perhaps bit of a misnomer as it is not an edit mode brush but a 2.5d tool and as such can only be used to modify the canvas. To apply it to a polymesh you would need to use Projection Master.
I am not sure why you could not make it work with PM. Perhaps you did not enable Draw > ZAdd or perhaps you did not enable Deformation in the Projection Master options? No need to use ZBrush 2 for this.
but i am wondering why it is there and not under the strokes palette
I believe there is much more to the DecoBrush than the DragRectangle stroke, as you can see in under Tool > Modifiers.