I’ve been having an issue with properly rendering out my normal maps in Maya. With “High Quality Render” checked on for previewing my mesh in the perspective cam, the normal map looks great, but when I actually render (mental ray) the mesh, almost half of the normal map is inverted.
I’ve learned that this is basically happens where I’ve layered the U.V.s on top of one another. This issue has only plagued me in this instance and every other time i’ve layered U.V.s (i.e. a symmetrical character’s legs, arms, torso) the normal maps turn out fine. Can anyone help me? please?